So the dsound asi loader works with 1.0.7.0. I also managed to get the cruise control to work, I found out it needed another dll. And last but not least I manged to get the lcpdfr functioning by doing what they said on the lcpdfr forum.
Just read the description man. There are 2 files to download, it's very easy to install. Installation 1.
Copy ShadowBoost.asi and ShadowBoost.ini to the game's main folder, i.e. Where Fallout4.exe is located. In order to load asi plugins you need to have asi loader installed, so copy Fallout 4 asi loader (xinput13.dll) from this ditrib to the main game folder as well. Tweaking Settings in ShadowBoost.ini are pretty simple fTargetFramerate - fps you need, shadow draw distance will be smootly adjusted until ingame fps meets this value.
Contents. Overview Most available locations contain at least some form of scrap materials that do not serve a practical purpose; these can be taken, broken down and recycled at to improve the site. Still, this is only the beginning: other scrapped materials from all over the Commonwealth can be used to create structures and settlement infrastructures, like farms, water pumps, power lines, and defenses. While all crafting stations can be built by the player with the second rank of, some settlements come with crafting stations by default. The only settlements that survive in the are ones that are secure, but it is a bonus to have a comfortable settlement as well. The state of settlements in determined by the states of several resources, including:, and, and overall.
All of these factors can be viewed at the workshop, and any resource that dips below the expectations of the settlement's inhabitants will be displayed in red, alerting that it should be attended to. Furthermore, there is a Workshop tab on the that lists all settlements and can also alert the player if there are sub-optimal resources for a particular settlement. Available locations The following list has all 31 locations available to the player for building their own settlement. Only two are available as-is, the others have to be unlocked through a variety of means. Six more settlements can be unlocked via. Location Unlock conditions Overview Default crafting stations Available by default Excellent service station, but a small area Yes Yes Yes Yes Yes No Available by default A huge area to build within, open water (for water purifiers), easy to defend Yes Yes Yes Yes Yes No Clear the area. The wreck of a small beach front property No No No No No No Clear the area.
A large mansion built on a cliff Yes No No No No No Clear the area. A small settlement in an easily defensible alley Yes No Yes No No No Clear the area. A two-story building, garage and a sizable parking lot No No Yes No Yes No Clear the area.
Includes multiple large structures, open water, and uneven terrain Yes No No No No No Clear the area. A partially waterlogged settlement built on a forested swampland No No No No No No Clear the area. A small settlement with some basic fortifications and an established power grid No No Yes No No No Clear the area. A huge settlement encompassing an entire island, with multiple structures and an established power grid No No Yes Yes Yes No Clear the area. A very large abandoned drive-in movie theater with an irradiated pool in the center No No Yes No No No Clear the area.
A large area with several structures, lot of arable land, and a unique robot resident No No Yes Yes No No Clear the area. A small locale with two established structures on the open water No No Yes Yes No No Clear the area. The 's old headquaters; a large area with open water, a radio transmitter, and a variety of useful items Yes Yes Yes Yes No No Complete A large area with lots of arable land and a central farmhouse No No Yes Yes No No Complete An empty airport terminal that cannot support crops, water or artillery No No No No No No Complete, then talk to Kessler and complete her raider quest. A walled-up trading hub in the middle of everywhere, with several established structures and a variety of vendors. No No No No No No Complete or wipe out the settlers. A small but well-established and easily defensible settlement that includes some vendors No Yes No Yes No No Complete a radiant quest in the area. A large and vulnerable settlement in the middle of nowhere No No Yes No No No Complete A small farm by the river No No Yes No No No Complete An expansive agricultural center with high food production and a vendor, tended by a robot population No No No Yes No No Complete a radiant quest in the area.
A moderately sized settlement with a house, a greenhouse, and well-established crops No No Yes Yes No No Complete a radiant quest in the area. A simple settlement on the beach with plenty of arable land and access to open water No No Yes Yes No No Complete a radiant quest in the area.
A simple settlement with a small shack and a garden No No Yes No No No Complete a radiant quest in the area. A large homestead on the edge of the with lots of space, but uneven terrain No No No No No No Complete. A small settlement at the top of a hill No No Yes No No No Automatron Complete The command center of No No No No No Yes Complete a radiant quest in the area. A tarberry bog run by ghouls with a large area and other crops No Yes Yes No No No Vault-Tec Workshop Complete An unfinished vault with massive amounts of space to expand No No No No No No Complete or a radiant quest in the area.
A large reclaimed sewage treatment plant that offers multiple structures and a variety of crops No No Yes No No No Deal with. A marina on the Charles River with multiple buildings, a large body of water, and numerous booby traps. Yes No Yes No No No Purchase from for 2000 Caps. A house in Diamond City with plenty of room and a pre-built power grid, but cannot support crops, water, or settlers. No No No No Yes No Map.